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VALO ARENA 
System-wide Music Composition and Sound Design
2022

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According to it´s developers, Valo Motion this digital attraction is an unattended, wearable-free, easy-access pay-to-play-ready attraction for up to 6 players. It is a never-seen before AR-fun mayhem that requires you to just get in. I had the honor to design, plan and create all sound design and music for the device, and it´s first batch of launch games. Here is some video footage, although it can never do justice for how downright fun it is to play with Valo Arena. Maybe that´s why I need to constantly go to back to the test room to play, just to “tweak the mix a little bit…”

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Sound Design for Rovio

 

 

Entertainment as external partner

Designing sounds and doing technical implementation work for legendary developers of the Angry Birds, for the mobile titles Angry Birds Dream Blast and Angry Birds Journey

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Sound Designer, Composer
ValoJump JUMPBALL
Valo Motion ,2020

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Set in future, glitchy, yet slick world of Jumpball challenges two players, who are so skillful, they seem to have superpowers.
Though distantly reminding us about the ballgames we play present days, this game is a whole new ballpark. 
Jumpball can be played either alone, or as an multiplayer game, in places equipped with 2 ValoJump installations. What is a ValoJump? _Read more here!_ 

/I worked as a solely responsible Audio Designer, serving as a Sound Designer taking care of SFX, mixing and implementing and Composer, Composing and producing Dynamic Soundtrack for the game./

/I would refer this game as my best Game Audio work so far, both as an experience and result. Just check it out for yourself! Every sound event is carefully designed to serve the gameplay, and give depth to the backdrop, all music is dynamic, and even hardness level, and factors such as how tight the match is have an effect on what you hear. More detailed SFX & Music breakdowns will possibly be featured on my Youtube Channel someday soon!/
 

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Sound Designer, Composer ValoClimb Hullaballoon,
Valo Motion, 2020

Fun, Fun Fun. Pop balloons, Climb higher, Pop More Balloons, Use Special Tricks, like blow up a bomb, unleash a hurricane, or fill the field with water to pop even more balloons.
This is a fun climbing game for _ValoClimb (read more here!)_. 

Did I mention the game is fun? 
Listen to the dynamic sound design and music.
Almost every sound in the game is implemented into the game engine consisting from small pieces,
which makes the somewhat simple (great) mechanics feel less repetitive and make the balloon popping really enjoyable. 
That makes players play the game more, and, well, that´s what we want, right? 

I worked as a solely responsible Audio Designer, serving as a Sound Designer taking care of SFX, mixing and implementing and Composer, Composing and producing Dynamic Soundtrack for the game. Thinking about this game makes me smile! 

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Sound designer / Super Stomp, Valojump Game
Valo Motion 2019

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Sound effect design AR game for Valo Motion´s Unique ValoJump Platform, The World’s first Multiplayer AR Trampoline Game, Super Stomp. Pay attention to the SFX Matching the Visual Style of… Futuristic South American Temples? 
I did, under supervision of my Game Audio Mentor Can Uzer, Sound Design from scratch, involving Foley-recording, Using Multiple Plug-ins, Libraries, Software and Synths, editing, iteration, testing, and finally implementing into game engine with audio middleware. 

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Sound Designer
ValoClimb Shadowlings
Valo Motion, 2019

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Another Crazy Fun Project from Valo Motion, creators of ValoJump and ValoClimb AR Platforms. In the game, players try to gently guide Shadowlings, those cute dark furry creatures to their safe haven, eternally rolling rainbow. Sounds too easy? It is not! Especially if you are not a climber. But this game will trick you into climbing very quickly, and especially kids, natural climbers, love this game. 
This time as a solely responsible Audio Designer, Sound effect design for AR game for Valo Motion´s Unique ValoClimb Platform. 
Design, creation and implementation of all the sounds in the game, as well as supervising and consulting the music composition (again done by Master Veli Laamanen) Unity, FMOD

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Sound designer / Trax, ValoJump game, Valo Motion 2019

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Sound effect design for AR game for Valo Motion´s Unique ValoJump Platform. Trax utilises the platform in new way, making use of instead only jumping, also the motion of hands. Trax is a mixed dancing/jumping game. Check Out the Tonal Node Sounds following the scales of Dynamic Game Music (composed by Veli Laamanen)
Another Job under Supervising Sound designer Can Uzer was Sound Design from scratch, involving Foley-recording, using multiple plug-ins, Libraries, Software and Synths, editing, iteration, testing and Game Engine implementation. 

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Sound Designer / Inside Outside Finland VR Art Exhibition
Donkey Hotel & Pertin Valinta 2018

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Spatial Audio Recording, Design And Implementation for non-linear, dynamic VR Art exhibition of Finnish Outsider Art made for heavy-duty VR headsets of the time. After its premiere, Inside Outside Finland has Toured all around the World from Helsinki to New York, London, and Dublin to many other places. 

As a Sound Designer, I explored the realm of VR Storytelling, Technical execution of Headlocked Spatial Audio experience, and I ended up with following worflow: Design -  Ambisonic Location Recording -Foley & SFX - Music Placement - Mix -
3D- Mix - Unity Implementation 

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Audio Designer, Tiles & Tales (Android & iOS)
Sound Designer & Composer
KuuHubb Oy, 2019 & 2020

Match -3? Yes. A Great one? Yes. Visual Novels on the Side? Yes. Tiles & Tales by Kuuhubb combines delicious Match -3 puzzling with Thrilling, Fun, And Romantic Player´s Choice Novels, with with fantastic Hand-Drawn art. 
Most of the Sound Effects are made 100% from scratch, utilizing Toys, Cardboard games, household objects and funny instruments. I´d say, that we have managed to make it sound new, but feel familiar! 
I have worked as a Sound Designer for this game since 2019´s early development stages. 
I got in to assist my Mentor back then - Sound Designer Can Uzer, who later went on to make sounds for Rovio.
Can also recorded the theme music, composed by Perttu Vänskä (Check him out! Amazing composer!) in legendary Finnvox Studios. See it on film! I was later being handed out the whole projects Audio, and also ended up composing a lot of  different styles of music to the Tales mode as well.  All in all, this has been (and luckily, is!) an amazing project to be in. I feel a bit like knowing magic, since it is possible to pack so much in to such small package. 

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Audio Designer
KorpiForRest Forest Experience,

Multisensory, AR

2020

KorpiForRest is developing applications for relaxing breaks during hectic workdays. Their motto is: “The 2nd best solution for resting your mind”. By best they refer to real forest. Being in forest is so powerful and relaxing, that even virtual forest brings good results fast. 
I was hired to the project, because the client was happy with what I done with Radical Rabbit for them last time. This time, instead of VR, they have built these forest-booths and the visual content is flat. That doesn´t mean audio has to be, and I developed many ways to give audio some dimensional character and the richness of forest soundscape. 

I worked as a solely responsible Audio Designer. I utilized my own spatial recordings from Finnish forests, as well as some original YLE recordings from freesound.org. The development goes on, and together we are searching for the optimum ways to reproduce the ear-loving soundscape of Finnish Forest in contained formats. 

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